Banana Split climbs "Top Download" charts..

Banana Split went straight to the 2nd top downloaded XBL Indie Game on the day after its release.  The game also showed up on the Popularity Charts at number 5.  The game is currently 8th in the popularity chart.

Thanks to everyone that's bought the game and we hope you'll continue promoting it to your friends!

Banana Split Released!

Good news, everyone!

Banana Split was approved for release late last night, and is now officially on the Xbox Live Indie Games tab on the XBL Marketplace so you can all get your hands on it for a mere 240 Microsoft Points.

Here's a link for you lazy types:

http://marketplace.xbox.com/en-GB/games/media/66acd000-77fe-1000-9115-d8025855033b/?p=1&of=0&pid=00000000-0000-4000-8000-00005855033b&bt=0&sb=1


A peak at the first environment


This is the first of three of four environments for the new game. Lovely isn't it?

Our Next Project!

Good day, joyous readers.

Today, I'm going to post something small about the next game we're working on.

As a young gamer, I often spent a lot of time at a friend's house, where we engaged in long lasting, and sometimes all night, multiplayer game sessions. Not sex, you dirty bastard.  Anyway, there was a particular game which I can remember spending a long time playing constantly one night, and I'm not entirely sure why, as it was only a small minigame from Mario Party 2 on the N64.  This game involved 4 players, and each had their own "bumper car" that had a set of spikes attatched to the front, and a balloon attached to the back.  The game was simple - spike your 3 opponents' balloons whilst attempting to keep yours intact.  Being the last one left won you the game.  Games of this usually lasted between 10 seconds and 2 minutes, which makes the fact we spent about 6 hours straight playing this game even more baffling.  I guess this was before we all started drinking to get through our lives.

With all this build-up, you can see where I'm going.  The friend of mine which owned this Mario Party 2 cartridge had conveniently lost it the next time we decided to dig it out and have a game.  It was over.  For years, we had to suffer without playing this minigame, and all it could be was a distant memory.

But wait!  I have a degree in Computer Games Programming now!  Since XNA is so deliciously easy to work with, Flying Squirrel Games is now working on a clone of this minigame, coming to Xbox Live Indie Games around the January period.  Maybe quicker.  It depends how much I like you at the time.

I'm sure my colleague Mr Brett will post some updates from the artistry side of things, and I intend to regularly keep updating with whimsical anecdotes that I come across while coding.  Things such as how damn awesome XNA is.

For now, enjoy an early screenshot.  This is my xbox avatar, driving the kart - complete with spikes and (to avoid being sued) some petrol cans on the back.  The final game will be 4 players and will involve your own avatars!  How nice.


In other small news, Banana Split is being resubmitted to the XBLIG community this evening.  Extensive tests have proven to me that this build is solid and will indeed pass review.  When I know more about the release, you can find it here.

Till then, au revoir! 

Banana Split Trailer!

This is the official release trailer for Banana Split!


Welcome To FSG!

Hey, and welcome to our new (extremely lazy) website!

Hopefully by using the form of a delicious blog, we'll be able to keep you up to date with our games and any juicy bits of things we feel we'd like to show you from what we're working on.

Banana Split, our first game, is currently going through the process of being put up on Xbox Live Indie Games. More info about the release of that to come.

We've also recently announced that we're working on another game, due to be released around the January period. More on this soon.

For now, sit back and relax while we get going!